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Introduction

1. 
Identifiable entity with the same characteristics and behavior is known as :

2. 
The wrapping up of data and operation/functions into a single unit is known as :

3. 
___ means the organizing principle of a program. It is an approach to programming.

4. 
A class whose properties are inherited by other classes is known as :

5. 
is an identifiable entity with some characteristics and behavior.

6. 
……….. is the ability for a message or data to be processed in more than one form.

7. 
A ………… is an identifiable piece of code within a program, with a set of inputs and outputs-

8. 
……….. is the property of a system that has been decomposed into a set of cohesive and loosely coupled modules.

9. 
Which generation language is a machine-level programming language?

10. 
……… refers to the act of representing essential features without including the background detail or explanation?

11. 
Which generation programming language is based on solving constraints entered by the programmer, which the computer uses to

12. 
………. is the capability of one class of things to inherit capabilities or properties from another class-

13. 
How many types of programming languages solve the given problems?

14. 
When a class owns an object of another class then it is which class relationship?

15. 
A …. is a template/blueprint representing a group of objects that share common properties and relationships.

16. 
The first mechanical calculator was called ______

17. 
Google bought YouTube in which year?

18. 
In magnetic disks, the time taken by the read-write head to move to the specified track is known as _______.

19. 
Third generation computers used _______________.

20. 
Which of the following belongs to the category of fourth generation languages?